Canceled project now known as Nubs! Arena
(Team collaberation)
Translated main character conceptart into a game character using Adobe Photoshop (textures), Blender(3d modeling & rigging) and Unity game engine.
The challenge here was to create a character that can be easily reskinned preserving all animations.
Concept-art made by Gijs Witkamp.
Animations by me and Anouk O’Leary







